b - return to menu

r - restart the current level

k - restart at last checkpoint

level select

Level {( index + 1 )}

{( userdata[level.id].passed ? "Passed" : "Incomplete" )}{( userdata[level.id].besttimewithallstars !== undefined ? " with all stars" : "" )}

Best time: {( userdata[level.id].passed ? formattime(userdata[level.id].besttime) : "N/A" )}

Best all-stars time: {( userdata[level.id].besttimewithallstars !== undefined ? formattime(userdata[level.id].besttimewithallstars) : "N/A" )}

{(userdata[level.id].beststars)}/{(level.stars.length)} stars

Played {(userdata[level.id].attempts)} times